![]() Speaking of the video game, starting from a clear narrative and aesthetic identity, this originated from a project kickstarter in which, gradually, under the eyes of those who believed in it from the beginning, it took life and form, modeled by Assemble entertainment (by Nicola Piovesan) e Chaosmonger.Įncodya is an extremely game classic in his putting his own possibility interactive to the player. The cartoon style of the graphics is linked to the fact that the video game in question is inspired by a animated short film from the name: “Robots Will Protect You”, with a whole series of obvious references to both Blade Runner, and towards the approach typically found in the films that made the studio famous Ghibli. The first feature that immediately catches your eye, when you start Encodya, is just that aesthetic style of the various images, of the setting that begins to form following the various developments. This must make us reflect immediately on the product that is being held in our hands and on the ingenious potential, especially towards an approach that will lead the player or remember the past of the medium, or towards something totally anomalous. Embarking on this "point and click" adventure means immersing yourself in something that requires the utmost caution, in a game that fully draws on the commercial imagery of its genre, developing dynamics that refer to old glories such as Monkey Island and the like, for example. It is just the identity immediately recognizable of this Encodya to strike, identity built, obviously, through a quotationism clear both from an aesthetic and narrative point of view, with pleasant references to a perhaps too forgotten past. There sincerity of the project, tangible starting from the first images and words released on the web, has captured the hearts of those who believed in it, of those who invested in something apparently simple, but still, in a certain way, fascinating. ![]() In this stroke of the pen it is outlined Encodya, a title that since its very first presentation has wanted to take its own path, following an extremely personal sentimentality that, especially in this period, does not mind at all. In a period in which the videogame market seems to be drawn by a unanimous ferment, focused on the search for titles that are able to exploit the potential of new generation, here is the sector of indie tries, through projects that promote a totally different approach, to move towards shores not too standardized or known, with video games designed more properly and specifically by the desire to tell and tell each otherrather than showing the "muscles". ![]()
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